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Tuesday, July 27, 2010

City - Gold!!

Gold is a very important resource that you should not skimp out on. It is required to make moonstones as well as train troops. If you make a Moonglow castle similar to the Training Ground Castle post below at 5800%, you will need 56k gold / hr to maintain nonstop production of Warlocks!

To get gold you can make a few Townhouses around each Marketplace in a regular town but this will 'waste' building slots in that city or you can make a pure gold town. Here are some Pros for this type city:

  1. Set it and forget it! - When complete, it is independent and gold never hits maximum capacity
  2. Gold never needs to be shipped out, it is shared between all cities, magically!
  3. No troops necessary - Gold can never be plundered so no hideouts or protection is needed
  4. Become rich! - Being rich in gold will allow you to expand on other continents easily by purchasing on the market rather than shipping resources which can take anywhere from 8-36+ hours. End-game players should be rich in gold to buy 'some' resources on new continents rather than to micro-manage additional regular resource cities.
To begin, create a city along water for the Harbor bonus to gold. Make sure it is near a resource city that is high in stone as the gold city needs a lot of it. I would suggest building the cottages first to get a decent construction speed. Your construction speed should depend on your playstyle, other resources, and whether you need gold now or later. A decent construction speed would be 2000% although some may argue for more or for less. Either way, create ~30 cottages up to your desired construction speed and clear the center resource nodes at night when you sleep. Fill in the buildings and level everything, except cottages, to Level 10 to make ~36,160gold / hr. Here's what a half-complete Gold city should look like.





As you complete all the Townhouses, Markets, and Harbors, you will need to demolish one cottage at a time and replace it with the desired gold producing building. The final product should be something similar to this: 


In the end, the Completed Gold City should be producing a little under 45,120 gold / hour. Watch the gold pour in!

These layouts were created using the LOU Flash City Planner. Special thanks to Eliador, Stapleman, and Visibiliti. Please reply if you have any suggestions, comments, or concerns. I hope this has helped you. Good luck!


21 comments:

  1. It might be worth throwing up an image of a gold city not on the water. I just so happened to make mine on a landlocked tiled without thought.

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  2. I swear you took this straight from my post to my alliance about Gold cities and why they're worth it.

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  3. Anon, I'm sorry you feel that way but I don't know who you are or which alliance you are from. Honestly though, this game is very simple. There is only one or maybe even two 'perfect' layouts, easily created by everyone. Everything here is in my own words and the idea to start this gold city is from Visibiliti's comment on a previous thread. I'd love to see the post you made to your alliance, though. I'm curious. :]

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    1. I think Anon was being facetious... as in great minds think alike... :)

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  4. well i dont like this city as ur wasting the markets, i tweaked it by adding 8 warehouses surroundoung the resource boosters ,, which gives u 4 mill storage of each resource , and still produce 40k per hour gold
    as i have found out sometime my resources r too full and need somewhere for them to go. plus if u plan on selling resources y waste carts or ships to travel for 12 hours , and realised dam i cant move any to another city as all my carts r out

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  5. What a twat!! Just say cheers and thanks for the info!!

    Its what any normal person would do.

    Cheers:)

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  6. Could this double as a trading city since it has a lot of marketplace and harbor already?

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  7. No, it can't hold much in the way of resources... It only has the townhall.

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  8. Great city, I suggest building 3-5 warehouses to store supplies for speed building the entire city with little wait time due to the fact that this city doesn't produce wood, stone, etc. Then when you are at the last few townhouses you can slowly delete the warehouses and you will have the ideal city.

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  9. You could sacrifice some of your gold capacity and put in some warehouses and a moonglow tower (to purify just in case of attack)...thats what I did in my first anyways...my second is gonna be pure gold though

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  10. i read your strategies and in effect you are basically advocating building specialized cities for each resource correct? How do you protect these cities, as other players would find it ideal to plunder these cities since they are so resources rich and not protected at all!

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  11. gold is not stored in the city, as was mentioned above. it is magically shared between cities without storage space, so the gain for a player to attack this city would be very little, as well as you would lose next to nothing.

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  12. Very useful, thanks for the tip :)

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  13. I count 101 buildings on the layout shown. Am i wrong?

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    1. There are 100 buildings, you most likely counted the Town Hall which doesn't count as a building (in regards to the max building amount, 100.)

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  14. what a bunch of twats..every post is from shit birds without a clue

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    1. You're a twat lol. Grow up. :)

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  15. There are 101 buildings IF you include the Town Hall. But the Town Hall is not included in building count. It is correct as shown.

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  16. That dude that keeps calling people twats is a fuckin douche bag!!! If you dont like it, make your own damn page and quit complaining you weenie!! Get a life and go away already!!!

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  17. i cant seem to come over your gold/h so congratz, oh and thanks for this layout. it is helping me a lot

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